AR Hand With Bird

AR Bird in Hand Personal Project: 2 weeks of completion. 3D animation, character design, interaction design As part of an interaction design experiment, I wanted to leverage Snap’s AR Hand Tracking template to spawn a bird, inspired by Harry Potter films of owls. The purpose was to explore new onboarding techniques that helped audiences fadeContinue reading “AR Hand With Bird”

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AR Projection Lighting

Role: VFX and Technical Artist; Tools: Snap Lens Studio, Amplify Shader Editor / Unity Shader Graph, Google Depth API; Duration: 2 Weeks Problem: How to use visual effects / motion graphics to create a more cohesive feedback loop between the physical world and digital world? The purpose is to use real time depth information fromContinue reading “AR Projection Lighting”

AR Fashion Catwalk || Snap Lens Studio

Role: 3D Artist, VFX Artist, Motion Graphics Animator; Tools Used: Snap Lens Studio, Cinema4D, Blender; Duration: 2-3 Weeks Problem: How to increase call to action for capture and sharibility for audiences, while creating presence and bridging the physical and digital worlds? How to create a immersive retail template that can be used for future retailContinue reading “AR Fashion Catwalk || Snap Lens Studio”

Ralph Lauren Wellington Bag // Snap AR

Role: VFX and 3D Artist: Duration: 2-3 weeks Tools Used: Snap Lens Studio, Blender, Cinema4D Brand awareness campaign, increase sales conversions via try-on in AR How to increase call to action for capture and sharibility for audiences? While creating presence and bridging the physical and digital worlds? How to improve audience onboarding into an ARContinue reading “Ralph Lauren Wellington Bag // Snap AR”