Designing a 3D Procedural City in Blender

Role: 3D Environment Artist, Technical Artist, Pipeline Director Software/Tools Used: Blender (Geometry Nodes), Unity (Unity Material Editor) Duration: 2-3 weeks Problems: How to design / prototype large cities, environments under tight deadlines with cross functional teams (i.e. games, films, VR/AR experiences)? How to use existing 3D primitives (windows, doors, balconies, street signage) to create differentContinue reading “Designing a 3D Procedural City in Blender”

AR Projection Lighting

Role: VFX and Technical Artist; Tools: Snap Lens Studio, Amplify Shader Editor / Unity Shader Graph, Google Depth API; Duration: 2 Weeks Problem: How to use visual effects / motion graphics to create a more cohesive feedback loop between the physical world and digital world? The purpose is to use real time depth information fromContinue reading “AR Projection Lighting”

AR Fashion Catwalk || Snap Lens Studio

Role: 3D Artist, VFX Artist, Motion Graphics Animator; Tools Used: Snap Lens Studio, Cinema4D, Blender; Duration: 2-3 Weeks Problem: How to increase call to action for capture and sharibility for audiences, while creating presence and bridging the physical and digital worlds? How to create a immersive retail template that can be used for future retailContinue reading “AR Fashion Catwalk || Snap Lens Studio”

Ralph Lauren Wellington Bag // Snap AR

Role: VFX and 3D Artist: Duration: 2-3 weeks Tools Used: Snap Lens Studio, Blender, Cinema4D Brand awareness campaign, increase sales conversions via try-on in AR How to increase call to action for capture and sharibility for audiences? While creating presence and bridging the physical and digital worlds? How to improve audience onboarding into an ARContinue reading “Ralph Lauren Wellington Bag // Snap AR”

Why I’m Shifting Gears Toward Painting Environments

When I first transitioned from working in the public sector as a city planner to becoming a freelance illustrator 3 years ago, I had a very broad interest area, ranging from designing environments & painting characters. The problem with this approach, I begun to realize, as I got better artistically, was that the complexity ofContinue reading “Why I’m Shifting Gears Toward Painting Environments”

Digital Rural Economies – Can video e-commerce help economic revitalization in rural areas?

I’ve been thinking a lot about digital rural economies, especially with the rise of remote work. Recently, I read a tweet from Web Smith on rural e-commerce platforms & infrastructure, comparing the United States and China: And it’s true. How digital e-commerce works in China: In China, Alibaba has created Taobao Villages in rural areasContinue reading “Digital Rural Economies – Can video e-commerce help economic revitalization in rural areas?”

Mobile Animation Editor

A 3D animation editor that allows for content creation natively on mobile devices. (developed on Unity). Github Repo Summary: With the rise of spatial computing (VR/AR) and 3D as the next iteration of how media & commerce flow, there will be an increased demand of native 3D authoring tools for consumers. Inspired by 3D computer graphicsContinue reading “Mobile Animation Editor”