AR Bird in Hand Personal Project: 2 weeks of completion. 3D animation, character design, interaction design As part of an interaction design experiment, I wanted to leverage Snap’s AR Hand Tracking template to spawn a bird, inspired by Harry Potter films of owls. The purpose was to explore new onboarding techniques that helped audiences fadeContinue reading “AR Hand With Bird”
Role: 3D Environment Artist, Technical Artist, Pipeline Director Software/Tools Used: Blender (Geometry Nodes), Unity (Unity Material Editor) Duration: 2-3 weeks Problems: How to design / prototype large cities, environments under tight deadlines with cross functional teams (i.e. games, films, VR/AR experiences)? How to use existing 3D primitives (windows, doors, balconies, street signage) to create differentContinue reading “Designing a 3D Procedural City in Blender”
Role: VFX and Technical Artist; Tools: Snap Lens Studio, Amplify Shader Editor / Unity Shader Graph, Google Depth API; Duration: 2 Weeks Problem: How to use visual effects / motion graphics to create a more cohesive feedback loop between the physical world and digital world? The purpose is to use real time depth information fromContinue reading “AR Projection Lighting”
Role: 3D Artist, VFX Artist, Motion Graphics Animator; Tools Used: Snap Lens Studio, Cinema4D, Blender; Duration: 2-3 Weeks Problem: How to increase call to action for capture and sharibility for audiences, while creating presence and bridging the physical and digital worlds? How to create a immersive retail template that can be used for future retailContinue reading “AR Fashion Catwalk || Snap Lens Studio”
Role: VFX and 3D Artist: Duration: 2-3 weeks Tools Used: Snap Lens Studio, Blender, Cinema4D Brand awareness campaign, increase sales conversions via try-on in AR How to increase call to action for capture and sharibility for audiences? While creating presence and bridging the physical and digital worlds? How to improve audience onboarding into an ARContinue reading “Ralph Lauren Wellington Bag // Snap AR”
I’ve been deciding on what elements of my lifestyle I weigh heavily more, based on who I am. I really enjoy being in cross-border teams tackling cross-border business problems in media and entertainment. I think this is because I’m an extrovert that thrives in spontaneity, novelty, and chaos. I speak 3 languages (English, Chinese, Spanish)Continue reading “My North Star:”
When I first transitioned from working in the public sector as a city planner to becoming a freelance illustrator 3 years ago, I had a very broad interest area, ranging from designing environments & painting characters. The problem with this approach, I begun to realize, as I got better artistically, was that the complexity ofContinue reading “Why I’m Shifting Gears Toward Painting Environments”
I’ve been thinking a lot about digital rural economies, especially with the rise of remote work. Recently, I read a tweet from Web Smith on rural e-commerce platforms & infrastructure, comparing the United States and China: And it’s true. How digital e-commerce works in China: In China, Alibaba has created Taobao Villages in rural areasContinue reading “Digital Rural Economies – Can video e-commerce help economic revitalization in rural areas?”
I use Quill, Facebook’s VR art program, to create worlds for world-building and experimental storytelling.
A series of personal Procreate Illustrations featuring environments and world-building exercises. I’m using extensively Blender’s Grease Pencil Tool to create hybrid 2D/3D gifs. I also enjoy drawing urban landscapes and natural landscapes.
A series of various 3D environments & illustrations for various small commissioned clients
A 3D animation editor that allows for content creation natively on mobile devices. (developed on Unity). Github Repo Summary: With the rise of spatial computing (VR/AR) and 3D as the next iteration of how media & commerce flow, there will be an increased demand of native 3D authoring tools for consumers. Inspired by 3D computer graphicsContinue reading “Mobile Animation Editor”